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      2024³â 11¿ù 04ÀÏ(¿ù)

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    ISBN: 9788960880559 190ÂÊ 188 x 257 (§®)

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    • ÆǸÅÁö¼ö : 190

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    G N CHOI

    ÁöÀºÀÌ : G N Choi
      

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    Chapter 00 Quick Start RenderMan (¹«Á¶°Ç µû¶óÇغ¸±â)
    Lesson 01 RenderMan for Maya·Î ÀÛ¾÷Çϱâ
    Lesson 02 RenderMan Studio SlimÀ¸·Î ÀÛ¾÷Çϱâ

    Chapter 01 Introduction
    Lesson 01 ·»´õ¸Ç(RenderMan)À̶õ ¹«¾ùÀΰ¡?.
    Section 1 _ ·»´õ¸Ç(RenderMan) ¼Ò°³
    Section 2 _ ÇÈ»ç(Pixar) ·»´õ¸Ç(RenderMan)ÀÇ ÀåÁ¡
    Section 3 _ ÇÈ»ç(Pixar) ·»´õ¸Ç(RenderMan)À» »ç¿ëÇÑ È¸»çµé

    Lesson 02 RenderMan ¾î¶»°Ô ÀÏÇϴ°¡?
    Section 1 _ Reyes¿Í Maya Render Setting
    Section 2 _·»´õ¸Ç(RenderMan)ÀÌ ÀÏÇÏ´Â °úÁ¤(REYES Pipeline)1

    Lesson 03 RenderMan for Maya Pro(RenderMan Studio) »ìÆ캸±â
    Section 1 _ Render Setting
    Section 2 _ Slim & Hypershade
    Section 3 _ It
    Section 4 _ Alfred
    Section 5 _ ±× ¹ÛÀÇ Åø

    Chapter 02 ¸ðµ¨¸µ
    Lesson 01 RenderMan Subdivision
    Section 1 _ SubdivisionÀ̶õ?
    Section 2 _µû¶óÇغ¸±â

    Lesson 02 Sharing Geometry Attributes
    Section 1 _ Sharing Geometry¶õ?
    Section 2 _ µû¶óÇغ¸±â

    Lesson 03 Constructive Solid Geometry(CSG)
    Section 1 _ CSG¶õ?
    Section 2 _ µû¶óÇغ¸±â

    Lesson 04 Bump & Displacement
    Section 1 _ Bump¿Í DisplacementÀÇ Â÷ÀÌÁ¡
    Section 2 _ Displacement¸¦ ÀÌ¿ëÇؼ­ Ç༺ ¸¸µé±â

    Chapter 03 ¶óÀÌÆà & ·»´õ¸µ
    Lesson 01 ±×¸²ÀÚ(DeepShadow, raytraceShadow)
    Section 1 _ RenderMan Shadow ¼Ò°³
    Section 2 _ ¸¶¾ß ±×¸²ÀÚ »ç¿ë, ·»´õ¸Ç(RenderMan) ½ºÅÙ´õµå ±×¸²ÀÚ 7
    Section 3 _ Raytraced Shadow
    Section 4 _ RenderMan DeepShadow
    Section 5 _ Reuse, Custom Shadow

    Lesson 02 ȯ°æ¸ÊÀ» ÀÌ¿ëÇÑ ¶óÀÌÆà (Image Based Lighting)
    Section 1 _ Image Based Lighting

    Lesson 03 Ambient Occulsion
    Section 1 _ OcclusionÀ» ¸¸µå´Â 3°¡Áö ¹æ¹ý
    Section 2 _ Environment Light¸¦ ÀÌ¿ëÇÑ Occlusion
    Section 3 _ SlimÀ» ÀÌ¿ëÇÑ Occlusion ¸¸µé±â

    Lesson 04 Color Bleeding
    Section 1 _ Ä÷¯ ¹øÁü È¿°ú Àû¿ëÇϱâ

    Lesson 05 Bake Texture
    Section 1 _ Bake Texture ¸¸µé±â

    Lesson 06 Point Cloud & Brickmap
    Section 1 _ Point CloudÀÇ ÀÌÇØ
    Section 2 _ Point Cloud¿Í Brickmap ¸¸µé±â

    Lesson 07 Reflection & Refraction
    Section 1 _ RayTracingÀ̶õ?
    Section 2 _ RayTracingÀ» ÀÌ¿ëÇÑ Reflection(¹Ý»ç) & Refraction(±¼Àý)
    Section 3 _ SlimÀ» ÀÌ¿ëÇÑ Reflection & Refraction
    Section 4 _ RayTracingÀ» »ç¿ëÇÏÁö ¾Ê´Â Fake Reflection

    Lesson 08 Caustics
    Section 1 _ Caustics µû¶óÇغ¸±â
    Section 2 _ Caustics µ¿¿µ»ó °­ÁÂ

    Lesson 09 Depth of Field
    Section 1 _ Depth of Field¶õ?
    Section 2 _ Ä«¸Þ¶ó¿¡ Depth of Field Àû¿ëÇϱâ

    Lesson 10 Motion Blur
    Section 1 _ Motion Blur
    Section 2 _ Dynamic Motion Blur

    Lesson 11 Rendering Curve
    Section 1 _ Curve¸¦ ÀÌ¿ëÇؼ­ Ã౸ °ñ´ë ¸¸µé±â

    Lesson 12 Passes, Secondary Outputs, Arbitrary Output Variables(AOV) ±×¸®°í ÇÕ¼º
    Section 1 _ Æнº(Passes)
    Section 2 _ Secondary Output »ý¼ºÇϱâ
    Section 3 _ ÇÕ¼º
    Section 4 _ Arbitrary Output Variables(AOV)

    Chapter 04 ½¦À̵ù
    Lesson 01 ½¦À̵ùÀ̶õ?

    Lesson 02 Hypershade

    Lesson 03 SlimÀ» ÀÌ¿ëÇÑ Shader µðÀÚÀÎ
    Section 1 _ Slim ½ÃÀÛÇϱâ
    Section 2 _ Slim interface ¸Þ´º
    Section 3 _ Shader Design

    Lesson 04 Subsurface Scattering
    Section 1 _ Subsurface ScatteringÀ̶õ?
    Section 2 _ ¿ø½ÃÀÎ ¾ó±¼¿¡ Subsurface Scattering Àû¿ëÇϱâ

    Lesson 05 Rendering Particle
    Section 1 _ Maya Particle°ú RenderMan
    Section 2 _ Points
    Section 3 _ MultiPoint
    Section 4 _ Streak
    Section 5 _ MultiStreak
    Section 6 _ Sphere
    Section 7 _ Sprites
    Section 8 _ Blobby

    Lesson 06 Primitive Variables Slim & Maya
    Section 1 _ Primitive Variables¶õ?
    Section 2 _ ÇϳªÀÇ Shader¸¦ °¡Áö°í ´Ù¾çÇÑ »öÀ¸·Î Àû¿ëÇϱâ

    Chapter 05 RIB
    Lesson 01 RibÀ̶õ ¹«¾ùÀΰ¡?
    Section 1 _ Rib ¼Ò°³
    Section 2 _ RibÀ» ¿Ö ¾Ë¾Æ¾ß Çϴ°¡?

    Lesson 02 RIB »ý¼ºÇϱâ

    Lesson 03 RIB Archiving
    Section 1 _ ReadArchive
    Section 2 _ DelayedReadArchive

    Chapter 06 ·»´õ¸Ç(RenderMan) ½Ç¹« ÀÛ¾÷
    Lesson 01 ¸ó½ºÅÍ ¸¸µé±â

    Lesson 02 Brick MapÀ» ÀÌ¿ëÇÑ Lighting ÀÛ¾÷
    Section 1 _ ¶óÀÌÆðú Çǵå¹é
    Section 2 _ µû¶óÇغ¸±â

    Lesson 03 Sprite¿Í Displacment Shader·Î ¸¸µç ¿ìÁÖ¼±9

    Lesson 04 ÆÄƼŬ ·»´õ¸µÀÇ ½Ç¹« ÀÛ¾÷

    Lesson 05 Fur & Hair
    Section 1 _ Fur
    Section 2 _ Hair

    Chapter 07 ±× ¹ÛÀÇ °Íµé
    Lesson 01 Slim Shader Á¤¸®

    Lesson 02 Statistics

    Lesson 03 Alfred¸¦ ÀÌ¿ëÇÑ Network Rendering

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